extends Node3D | |
# Called when the node enters the scene tree for the first time. | |
@export var speed_up = 1 | |
# Called when the node enters the scene tree for the first time. | |
func _ready(): | |
Engine.physics_ticks_per_second = speed_up*60 # Replace with function body. | |
Engine.time_scale = speed_up * 1.0 | |
# Called every frame. 'delta' is the elapsed time since the previous frame. | |
func _process(delta): | |
pass | |