godot_rl_Racer / game.gd
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extends Node3D
# Called when the node enters the scene tree for the first time.
@export var speed_up = 1
# Called when the node enters the scene tree for the first time.
func _ready():
Engine.physics_ticks_per_second = speed_up*60 # Replace with function body.
Engine.time_scale = speed_up * 1.0
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass