extends Node3D # Called when the node enters the scene tree for the first time. @export var speed_up = 1 # Called when the node enters the scene tree for the first time. func _ready(): Engine.physics_ticks_per_second = speed_up*60 # Replace with function body. Engine.time_scale = speed_up * 1.0 # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass