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gunship999
commited on
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•
d8ccd32
1
Parent(s):
66232de
Update index.html
Browse files- index.html +249 -19
index.html
CHANGED
@@ -1,19 +1,249 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>3D Passive Doppler Radar</title>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<style>
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body {
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margin: 0;
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background: #000;
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color: #00ff00;
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font-family: monospace;
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overflow: hidden;
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}
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#container {
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position: relative;
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width: 100vw;
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height: 100vh;
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}
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#overlay {
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position: absolute;
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top: 10px;
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left: 10px;
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background: rgba(0,0,0,0.7);
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padding: 10px;
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border: 1px solid #00ff00;
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}
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#frequencyDisplay {
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margin: 10px 0;
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}
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button {
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background: #000;
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color: #00ff00;
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border: 1px solid #00ff00;
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padding: 5px 10px;
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cursor: pointer;
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margin: 5px;
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}
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button:hover {
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background: #00ff00;
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color: #000;
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}
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#spectrum {
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width: 300px;
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height: 100px;
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border: 1px solid #00ff00;
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}
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</style>
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</head>
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<body>
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<div id="container">
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<div id="overlay">
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<button id="startBtn">Start Detection</button>
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<button id="stopBtn">Stop Detection</button>
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<div id="frequencyDisplay">Frequency: 0 Hz</div>
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<div>Objects detected: <span id="objectCount">0</span></div>
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<canvas id="spectrum"></canvas>
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</div>
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</div>
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<script>
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let scene, camera, renderer, audioContext, analyser, microphone;
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let points = [];
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let isRunning = false;
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// Initialize Three.js scene
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function initScene() {
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.getElementById('container').appendChild(renderer.domElement);
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// Add grid
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const gridHelper = new THREE.GridHelper(20, 20, 0x00ff00, 0x003300);
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scene.add(gridHelper);
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// Position camera
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camera.position.z = 15;
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camera.position.y = 10;
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camera.lookAt(0, 0, 0);
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// Add ambient light
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const ambientLight = new THREE.AmbientLight(0x404040);
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scene.add(ambientLight);
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// Add directional light
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const directionalLight = new THREE.DirectionalLight(0x00ff00, 0.5);
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directionalLight.position.set(1, 1, 1);
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scene.add(directionalLight);
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}
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async function initAudio() {
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audioContext = new (window.AudioContext || window.webkitAudioContext)();
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analyser = audioContext.createAnalyser();
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analyser.fftSize = 2048;
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try {
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const stream = await navigator.mediaDevices.getUserMedia({ audio: true });
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microphone = audioContext.createMediaStreamSource(stream);
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microphone.connect(analyser);
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} catch (err) {
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console.error('Microphone access denied:', err);
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return false;
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}
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return true;
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}
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function createPoint(position, intensity) {
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const geometry = new THREE.SphereGeometry(0.1, 8, 8);
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const material = new THREE.MeshPhongMaterial({
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color: new THREE.Color(`rgb(0, ${Math.floor(intensity * 255)}, 0)`),
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transparent: true,
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opacity: 0.7
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});
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const point = new THREE.Mesh(geometry, material);
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point.position.copy(position);
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scene.add(point);
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points.push({
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mesh: point,
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lifetime: 100,
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intensity: intensity
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});
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}
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function updatePoints() {
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for (let i = points.length - 1; i >= 0; i--) {
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points[i].lifetime--;
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points[i].mesh.material.opacity = points[i].lifetime / 100;
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if (points[i].lifetime <= 0) {
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scene.remove(points[i].mesh);
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points.splice(i, 1);
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}
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}
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}
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function analyzeAudio() {
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if (!isRunning) return;
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const bufferLength = analyser.frequencyBinCount;
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const dataArray = new Uint8Array(bufferLength);
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analyser.getByteFrequencyData(dataArray);
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// Update spectrum visualization
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const spectrumCanvas = document.getElementById('spectrum');
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const spectrumCtx = spectrumCanvas.getContext('2d');
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spectrumCtx.fillStyle = 'black';
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spectrumCtx.fillRect(0, 0, spectrumCanvas.width, spectrumCanvas.height);
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const barWidth = spectrumCanvas.width / bufferLength;
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let x = 0;
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for (let i = 0; i < bufferLength; i++) {
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const barHeight = dataArray[i] * spectrumCanvas.height / 255;
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spectrumCtx.fillStyle = `rgb(0, ${dataArray[i]}, 0)`;
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spectrumCtx.fillRect(x, spectrumCanvas.height - barHeight, barWidth, barHeight);
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x += barWidth;
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// Create 3D points based on frequency intensity
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if (dataArray[i] > 100) {
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const angle = (Math.PI * 2 * i) / bufferLength;
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const radius = (dataArray[i] / 255) * 10;
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const x = Math.cos(angle) * radius;
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const z = Math.sin(angle) * radius;
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const y = (dataArray[i] / 255) * 5;
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createPoint(
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new THREE.Vector3(x, y, z),
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dataArray[i] / 255
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);
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}
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}
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// Calculate dominant frequency
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let maxIndex = 0;
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let maxValue = 0;
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for (let i = 0; i < bufferLength; i++) {
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if (dataArray[i] > maxValue) {
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maxValue = dataArray[i];
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maxIndex = i;
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}
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}
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const dominantFrequency = maxIndex * audioContext.sampleRate / (analyser.fftSize * 2);
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document.getElementById('frequencyDisplay').textContent =
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`Frequency: ${Math.round(dominantFrequency)} Hz`;
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document.getElementById('objectCount').textContent = points.length;
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requestAnimationFrame(analyzeAudio);
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}
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function animate() {
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requestAnimationFrame(animate);
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if (isRunning) {
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updatePoints();
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// Rotate camera slowly
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camera.position.x = Math.sin(Date.now() * 0.001) * 15;
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camera.position.z = Math.cos(Date.now() * 0.001) * 15;
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camera.lookAt(0, 0, 0);
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}
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renderer.render(scene, camera);
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}
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async function startDetection() {
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if (!audioContext && !(await initAudio())) return;
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isRunning = true;
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analyzeAudio();
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}
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function stopDetection() {
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isRunning = false;
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if (microphone) {
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microphone.disconnect();
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microphone = null;
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}
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if (audioContext) {
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audioContext.close();
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audioContext = null;
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}
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// Clear all points
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points.forEach(point => scene.remove(point.mesh));
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points = [];
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}
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// Event listeners
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document.getElementById('startBtn').addEventListener('click', startDetection);
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document.getElementById('stopBtn').addEventListener('click', stopDetection);
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window.addEventListener('resize', () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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});
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// Initialize and start animation
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initScene();
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animate();
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</script>
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</body>
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</html><script async data-explicit-opt-in="true" data-cookie-opt-in="true" src="https://vercel.live/_next-live/feedback/feedback.js"></script>
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