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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>3D Passive Doppler Radar</title>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
    <style>
        body {
            margin: 0;
            background: #000;
            color: #00ff00;
            font-family: monospace;
            overflow: hidden;
        }
        
        #container {
            position: relative;
            width: 100vw;
            height: 100vh;
        }

        #overlay {
            position: absolute;
            top: 10px;
            left: 10px;
            background: rgba(0,0,0,0.7);
            padding: 10px;
            border: 1px solid #00ff00;
        }

        #frequencyDisplay {
            margin: 10px 0;
        }

        button {
            background: #000;
            color: #00ff00;
            border: 1px solid #00ff00;
            padding: 5px 10px;
            cursor: pointer;
            margin: 5px;
        }

        button:hover {
            background: #00ff00;
            color: #000;
        }

        #spectrum {
            width: 300px;
            height: 100px;
            border: 1px solid #00ff00;
        }
    </style>
</head>
<body>
    <div id="container">
        <div id="overlay">
            <button id="startBtn">Start Detection</button>
            <button id="stopBtn">Stop Detection</button>
            <div id="frequencyDisplay">Frequency: 0 Hz</div>
            <div>Objects detected: <span id="objectCount">0</span></div>
            <canvas id="spectrum"></canvas>
        </div>
    </div>

    <script>
        let scene, camera, renderer, audioContext, analyser, microphone;
        let points = [];
        let isRunning = false;
        
        // Initialize Three.js scene
        function initScene() {
            scene = new THREE.Scene();
            camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
            renderer = new THREE.WebGLRenderer();
            renderer.setSize(window.innerWidth, window.innerHeight);
            document.getElementById('container').appendChild(renderer.domElement);

            // Add grid
            const gridHelper = new THREE.GridHelper(20, 20, 0x00ff00, 0x003300);
            scene.add(gridHelper);

            // Position camera
            camera.position.z = 15;
            camera.position.y = 10;
            camera.lookAt(0, 0, 0);

            // Add ambient light
            const ambientLight = new THREE.AmbientLight(0x404040);
            scene.add(ambientLight);

            // Add directional light
            const directionalLight = new THREE.DirectionalLight(0x00ff00, 0.5);
            directionalLight.position.set(1, 1, 1);
            scene.add(directionalLight);
        }

        async function initAudio() {
            audioContext = new (window.AudioContext || window.webkitAudioContext)();
            analyser = audioContext.createAnalyser();
            analyser.fftSize = 2048;

            try {
                const stream = await navigator.mediaDevices.getUserMedia({ audio: true });
                microphone = audioContext.createMediaStreamSource(stream);
                microphone.connect(analyser);
            } catch (err) {
                console.error('Microphone access denied:', err);
                return false;
            }
            return true;
        }

        function createPoint(position, intensity) {
            const geometry = new THREE.SphereGeometry(0.1, 8, 8);
            const material = new THREE.MeshPhongMaterial({
                color: new THREE.Color(`rgb(0, ${Math.floor(intensity * 255)}, 0)`),
                transparent: true,
                opacity: 0.7
            });
            const point = new THREE.Mesh(geometry, material);
            point.position.copy(position);
            scene.add(point);
            points.push({
                mesh: point,
                lifetime: 100,
                intensity: intensity
            });
        }

        function updatePoints() {
            for (let i = points.length - 1; i >= 0; i--) {
                points[i].lifetime--;
                points[i].mesh.material.opacity = points[i].lifetime / 100;
                
                if (points[i].lifetime <= 0) {
                    scene.remove(points[i].mesh);
                    points.splice(i, 1);
                }
            }
        }

        function analyzeAudio() {
            if (!isRunning) return;

            const bufferLength = analyser.frequencyBinCount;
            const dataArray = new Uint8Array(bufferLength);
            analyser.getByteFrequencyData(dataArray);

            // Update spectrum visualization
            const spectrumCanvas = document.getElementById('spectrum');
            const spectrumCtx = spectrumCanvas.getContext('2d');
            spectrumCtx.fillStyle = 'black';
            spectrumCtx.fillRect(0, 0, spectrumCanvas.width, spectrumCanvas.height);

            const barWidth = spectrumCanvas.width / bufferLength;
            let x = 0;

            for (let i = 0; i < bufferLength; i++) {
                const barHeight = dataArray[i] * spectrumCanvas.height / 255;
                spectrumCtx.fillStyle = `rgb(0, ${dataArray[i]}, 0)`;
                spectrumCtx.fillRect(x, spectrumCanvas.height - barHeight, barWidth, barHeight);
                x += barWidth;

                // Create 3D points based on frequency intensity
                if (dataArray[i] > 100) {
                    const angle = (Math.PI * 2 * i) / bufferLength;
                    const radius = (dataArray[i] / 255) * 10;
                    const x = Math.cos(angle) * radius;
                    const z = Math.sin(angle) * radius;
                    const y = (dataArray[i] / 255) * 5;
                    
                    createPoint(
                        new THREE.Vector3(x, y, z),
                        dataArray[i] / 255
                    );
                }
            }

            // Calculate dominant frequency
            let maxIndex = 0;
            let maxValue = 0;
            for (let i = 0; i < bufferLength; i++) {
                if (dataArray[i] > maxValue) {
                    maxValue = dataArray[i];
                    maxIndex = i;
                }
            }

            const dominantFrequency = maxIndex * audioContext.sampleRate / (analyser.fftSize * 2);
            document.getElementById('frequencyDisplay').textContent = 
                `Frequency: ${Math.round(dominantFrequency)} Hz`;
            document.getElementById('objectCount').textContent = points.length;

            requestAnimationFrame(analyzeAudio);
        }

        function animate() {
            requestAnimationFrame(animate);
            
            if (isRunning) {
                updatePoints();
                // Rotate camera slowly
                camera.position.x = Math.sin(Date.now() * 0.001) * 15;
                camera.position.z = Math.cos(Date.now() * 0.001) * 15;
                camera.lookAt(0, 0, 0);
            }
            
            renderer.render(scene, camera);
        }

        async function startDetection() {
            if (!audioContext && !(await initAudio())) return;
            isRunning = true;
            analyzeAudio();
        }

        function stopDetection() {
            isRunning = false;
            if (microphone) {
                microphone.disconnect();
                microphone = null;
            }
            if (audioContext) {
                audioContext.close();
                audioContext = null;
            }
            // Clear all points
            points.forEach(point => scene.remove(point.mesh));
            points = [];
        }

        // Event listeners
        document.getElementById('startBtn').addEventListener('click', startDetection);
        document.getElementById('stopBtn').addEventListener('click', stopDetection);
        window.addEventListener('resize', () => {
            camera.aspect = window.innerWidth / window.innerHeight;
            camera.updateProjectionMatrix();
            renderer.setSize(window.innerWidth, window.innerHeight);
        });

        // Initialize and start animation
        initScene();
        animate();
    </script>
</body>
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